Sunday 1 March 2009

So long, farewell, auf wiedersehen, goodbye

Having more than one google account makes it hard to keep updating this blog. Juggling passwords and email addresses all the time just feels like more trouble than it's worth.

Since I last updated, I've made four films, three of which belong to the ongoing wish-fulfilment Dane Cook humiliation series, and one of which is Star Wars related and about to go up on youtube. I could have posted something here about them but they were all shot and edited fairly quickly and it just seemed like too much trouble to come on here and log in and think of something to write.

So, like everyone else in the world, I'm migrating to Twitter. If you want to find out what I'm up to, I'll most likely be saying it here. Weekdays, it'll probably mostly consist of hourly "I'm at work and bored" tweets, but I'll try to remember to fill it in when I'm filming too.

Tuesday 3 February 2009

Here is the news

I probably won't get to do any more animation until next weekend now, so I've been working on sets for the last few shots. I've spent the evening building a newsroom. The set itself is fairly basic, with a couple of free-standing walls and a desk. With the application of some digital magic though, it should hopefully end up looking a little bit like this photoshopped mock-up.

Peter, you've lost the news!

Click to embiggen.

Sunday 1 February 2009

Palpable relief

I finally finished the dialogue scene. Four minutes at 15fps works out at 3600 frames. That's 3600 frames of two characters, both wearing helmets with the visors up. In the five days it took me to film all this nonsense, I only knocked one visor once. It took about ten minutes to get it back in the exact same position as before, but I only did it once.

Having done all that, I've decided I'm not happy with the last line in the scene, so I might change it and redo the final shot. Apart from that, there's a little over a minute left to shoot now. Unfortunately for me, about half of that is a complicated news report that's going to be quite tricky to pull off. Might have to wait until next weekend for that.

The definition of fun

I just filmed an 800-frame shot. That's about 54 seconds' worth of footage, or a fifth of the whole length of the film. Part of it was just static frames of two guys looking at each other, into which exciting fx will be added later. Another part had an incredibly annoying bit where I had to walk a minifig through a doorway on a set where I hadn't left myself enough room for my hands. Most of the rest was just talking animation, and it was getting pretty tense towards the end when I knew that one mistake could mean having to reshoot the whole stupid thing.

Right now, I'm going to go look at something other than a computer screen for a while.

Saturday 31 January 2009

Useful animation tip

Try not to get half way through filming a 200-frame shot before noticing that the bright orange box that you left lying around in your room is reflecting in everyone's torsos whenever they move.

I think I might be about half way through the shooting phase now. A couple of tricky bits still to do but most of the rest should be variations on talking heads.

Friday 30 January 2009

In the can

Well, one character's side of the dialogue is. The character that doesn't talk much. Now I get to shoot the other side of the conversation. At least this other guy moves around a bit while he's talking.

Once that's done, it's off to the newsroom to shoot Edwyn's scenes, a couple of talking head news items, then it's post-production time. There's quite a lot of post in this one.

Thursday 29 January 2009

Humdrum progress report

Nothing much to report, really. Updates on this film aren't going to be as interesting as the last one. This is mainly because I've got four minutes of dialogue to shoot, and it all takes place in one room. This may not make for the most exciting film.

Anyway, I've spent the afternoon calculating frame counts and then shooting some more animation for the four minute dialogue scene. A bit of moving characters from A to B and some reaction shots. Tonight I'll either be attempting to compose a theme tune on my DS-10 or doing a quick Blender refresher so I can do a CGI establishing shot later.